So as I promised, I started work on these patches.

I'm working off Mottzilla Patch as a base, but as of the moment all I've done is some tile editing over the base BS Zelda data, so these should be compatible with the other BS Zeldas WITH SOME POSSIBLE EXCEPTIONS due to Gleeok's implementation.

Here's some notes on what each patch currently does:

2D Triforce.ips - Swaps out the prerendered Triforce in dungeons with the Beta "2D" Triforce. All the tiles are successfully swapped, but it kind of looks like it animates weirdly, so this may need further investigation.

Beta L1 Sword WIP.ips - Swaps out the Wooden Sword for the beta graphics. Currently, tiles are swapped. Palettes may not be correct for overworld and are almost certainly not for subscreen.


Beta Power Bracelet WIP.ips - Swaps out the Power Bracelet for the beta graphics. Currently, tiles are swapped. Palettes may not be correct for overworld and are almost certainly not for subscreen.

Level 2 Beta Dodongo.ips - The Dodongo at Level 2 will have his "beta" graphics. It seems like it animates a bit goofy when it's walking left-to-right, but it doesn't seem like there's much I can do about that. Use with the other Dodongo patches to replace all Dodongos in your game.

Level 4 Beta Digdogger.ips - The Digdogger at Level 4 will have his "beta" graphics. It's uncertain if animations are palettes are correct, but it certainly looks menacing! Combine with the Level 6 Beta Digdogger patch to replace both Digdoggers.

Level 5 Beta Dodongos.ips - The Dodongos at Level 5 will have their "beta" graphics. As far as I can tell, graphics are swapped on a per-level appearance basic, so there's no apparent way to mix n' match Beta/Final Dodongos being in the same room. Use with the other Dodongo patches to replace all Dodongos in your game.

Level 6 Beta Digdogger.ips - The Digdogger at Level 6 will have his "beta" graphics. It's uncertain if animations are palettes are correct, but it certainly looks menacing! Combine with the Level 4 Beta Digdogger patch to replace both Digdoggers.

Level 8 Beta Dodongos.ips - The Dodongos at Level 8 will have their "beta" graphics. DO NOT USE WITH GLEEOK PATCH as that patch removes the Level 8 Dodongos. Otherwise, use with the other Dodongo patches to replace all Dodongos in your game.

Also, as a little bonus, a "fix" patch unrelated to these;

L7 Manhandla Head Tile Fix.ips - The Level 7 Manhandla has an incorrectly-colored head tile. This is apparently due to the tiles not being updated to match the final game's palette. This patch should fix this.